Tiebreak: Official game of the ATP and WTA
Big Ant Studios // 2024
Tiebreak was my first project at Big Ant
Studios that I was involved in from ideation to release. A tennis
simulation videogame, this project required a powerful and dynamic
visual identity to accompany the nature of the sport and its large
fanbase. With multiple competition licenses, Tiebreak had the unique
opportunity to present itself under various competition themes, and thus
required UI that were aesthetically flexible and versatile. Through
Figma, I collaborated on developing an expansive project built of
responsive components and detailed styles to deliver high-quality
mockups and prototypes.
With interchanging colours, patterns and
imagery, one of my main tasks across the project was ensuring screens
were accessible and legible, often delivering solutions to improve these
user experiences. In addition, I worked closely with game designers and
producers throughout the development process crafting optimal
user-friendly flows and paths for new gameplay modes and features.
As
Tiebreak is an international game supporting 12 languages, one of the
challenges I faced was localisation.
These languages varied in word lengths and writing systems, and thus
typography was often faced with certain stylistic restrictions. I
quickly learnt how to balance the variation in strings with visual
aesthetics, ensuring localised game experiences were inclusively
accounted for.
Under frequent sprint deadlines and stakeholder
requirements, this project presented a high-pressure yet exciting work
environment - helping fast track the game to release in August 2024.
Animated intro and menu experience was an animation sequence I had
created from mockups in Adobe After Effects and Figma.