Tiebreak: Official game of the ATP and WTA
Big Ant Studios // 2024
With interchanging colours, patterns and imagery, one of my main tasks across the project was ensuring screens were accessible and legible, often delivering solutions to improve these user experiences. In addition, I worked closely with game designers and producers throughout the development process crafting optimal user-friendly flows and paths for new gameplay modes and features.
As Tiebreak is an international game supporting 12 languages, one of the challenges I faced was localisation. These languages varied in word lengths and writing systems, and thus typography was often faced with certain stylistic restrictions. I quickly learnt how to balance the variation in strings with visual aesthetics, ensuring localised game experiences were inclusively accounted for.
Under frequent sprint deadlines and stakeholder requirements, this project presented a high-pressure yet exciting work environment - helping fast track the game to release in August 2024.