Rugby 25
Big Ant Studios // 2024-2025
Rugby25 is the third Big Ant Studios
title I had the opportunity to contribute to. Working primarily in Figma, my
role for this project was to lead frontend mockups for new and existing
game modes. Amongst the UI team, I helped maintain an extensive Figma
project through regularly creating and updating components, styles and
screens - ultimately creating a productive workflow to rapidly produce
mockups.
Additionally, I also contributed to establishing an
overall visual theme for Rugby25 - heavily adapting a sleek and
dramatic aesthetic to complement rugby league’s sporting image. I created multiple background
images for various game modes and competition identities, using
Photoshop to compose atmospheres that also
complement menu interfaces. During this process it was important to
avoid bold and sophisticated imagery - ensuring menus were clear and
uninterrupted.
This title was released under multiple Early Access
releases, meaning sprint deadlines were frequent and fast-paced. Under
stakeholder and licensing requirements, mockups were frequently subject
to change and thus required constant maintenance. Throughout this
project I quickly learnt to work within a high-intensity work
environment, as it was vital I could produce work that I was happy with -
and that met these working demands.
Rugby25 was officially released in February 2025.
Animated intro and menu experience was an animation sequence I had
created from mockups in Adobe After Effects and Figma.