Rugby 25
Big Ant Studios // 2024-2025
Rugby25 is the third Big Ant Studios title I had the opportunity to contribute to. Working primarily in Figma, my role for this project was to lead frontend mockups for new and existing game modes. Amongst the UI team, I helped maintain an extensive Figma project through regularly creating and updating components, styles and screens - ultimately creating a productive workflow to rapidly produce mockups.
Additionally, I also contributed to establishing an overall visual theme for Rugby25 - heavily adapting a sleek and dramatic aesthetic to complement rugby league’s sporting image. I created multiple background images for various game modes and competition identities, using Photoshop to compose atmospheres that also complement menu interfaces. During this process it was important to avoid bold and sophisticated imagery - ensuring menus were clear and uninterrupted.
This title was released under multiple Early Access releases, meaning sprint deadlines were frequent and fast-paced. Under stakeholder and licensing requirements, mockups were frequently subject to change and thus required constant maintenance. Throughout this project I quickly learnt to work within a high-intensity work environment, as it was vital I could produce work that I was happy with - and that met these working demands.
Rugby25 was officially released in February 2025.